Phase 01

Discover

Before you touch a single pixel, you sit down and you listen.

Every founder has a story about why they built the thing, and buried somewhere in that story — usually between the third coffee and the part where their voice cracks a little — is the real problem. That's what you're hunting for. You go everywhere. Academic journals. Back-alley competitor audits. Surveys that actually respect people's time. You talk to users like they're the experts, because they are. The best research doesn't confirm what you already believe. It dismantles it.

design

Methods

  • Founder Interviews
  • Direct Surveys
  • User Research
  • Academic Journals
  • Competitor Research
  • Prior Project Learnings

Before you touch a single pixel, you sit down and you listen. Not to be polite — to understand.

Good discovery work isn't about gathering ammunition for decisions you've already made. It's about interrogating your assumptions until they either hold or fall apart. The ones that fall apart? Those are the most valuable things you'll find in this phase.

You talk to founders. You read the journals. You do competitor autopsies. You survey the people who actually use the thing — or who tried to and gave up. And you come in with your mouth shut and your ears open, because the moment you start pitching in a research session is the moment you stop learning.

What you're after is the real problem. Not the one in the brief. The one underneath it.

researchdiscoverystrategy